unreal.MetaHumanPaletteItemKey¶
- class unreal.MetaHumanPaletteItemKey(references_external_wardrobe_item: bool = False)¶
Bases:
StructBaseUniquely identifies an item in a UMetaHumanCharacterPalette
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanPaletteItemKey.h
Editor Properties: (see get_editor_property/set_editor_property)
principal_asset_or_external_wardrobe_item(Object): [Read-Only]references_external_wardrobe_item(bool): [Read-Only]variation(Name): [Read-Only] A name used to disambiguate items that reference the same asset or wardrobe item.This is expected to be NAME_None in most cases.
- references_same_asset(other) bool¶
brief: Returns true if the other key is identical to this one except for Variation
- Parameters:
other (MetaHumanPaletteItemKey)
- Return type: