unreal.MetaHumanPaletteItemPath¶
- class unreal.MetaHumanPaletteItemPath(item_key: MetaHumanPaletteItemKey = Ellipsis)¶
Bases:
StructBaseRepresents the path to a Wardrobe Item within a Collection.
Items can contain other items, and a FMetaHumanPaletteItemKey is only unique within the Collection or Wardrobe Item it belongs to, so to address a unique item takes a sequence of FMetaHumanPaletteItemKeys: one for each level of nesting.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanPaletteItemPath.h
Editor Properties: (see get_editor_property/set_editor_property)
item(MetaHumanPaletteItemKey): [Read-Only] The last item in the pathparent_items(Array[MetaHumanPaletteItemKey]): [Read-Only] The sequence of parent items to reach the actual item referenced by this path.For the simple case where this path references a Wardrobe Item that is directly contained in a Collection, with no item nesting, this array will be empty.