unreal.MetaHumanParameterValue¶
- class unreal.MetaHumanParameterValue¶
Bases:
StructBaseTODO: Is there a neater way of doing this using existing engine functionality?
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanParameterMappingTable.h