unreal.MetaHumanCharacterPalette¶
- class unreal.MetaHumanCharacterPalette(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBase class for objects that can contain items targeting a Character Pipeline.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanCharacterPalette.h
- try_add_item_from_wardrobe_item(slot_name, wardrobe_item) MetaHumanPaletteItemKey or None¶
Adds a Wardrobe Item to the palette.
The Wardrobe Item must be a self-contained asset, rather than an internal Wardrobe Item from another palette.
- Parameters:
slot_name (Name)
wardrobe_item (MetaHumanWardrobeItem)
- Returns:
out_new_item_key (MetaHumanPaletteItemKey):
- Return type:
MetaHumanPaletteItemKey or None