unreal.MetaHumanWardrobeItem¶
- class unreal.MetaHumanWardrobeItem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanCharacterPaletteMetaHuman Wardrobe Item
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanWardrobeItem.h
Editor Properties: (see get_editor_property/set_editor_property)
pipeline(MetaHumanItemPipeline): [Read-Write] The pipeline that will be used to build this Item.Choose the appropriate pipeline for the type of Principal Asset.
principal_asset(Object): [Read-Write] The main asset this item represents, e.g. a mesh.thumbnail_image(Texture2D): [Read-Write] A selectable texture that will be used as wardrobe item thumbnail in editorthumbnail_info(ThumbnailInfo): [Read-Only]thumbnail_name(Text): [Read-Write] An editable text that will be used as thumbnail item name