unreal.MetaHumanWardrobeItem

class unreal.MetaHumanWardrobeItem(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanCharacterPalette

MetaHuman Wardrobe Item

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanWardrobeItem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pipeline (MetaHumanItemPipeline): [Read-Write] The pipeline that will be used to build this Item.

    Choose the appropriate pipeline for the type of Principal Asset.

  • principal_asset (Object): [Read-Write] The main asset this item represents, e.g. a mesh.

  • thumbnail_image (Texture2D): [Read-Write] A selectable texture that will be used as wardrobe item thumbnail in editor

  • thumbnail_info (ThumbnailInfo): [Read-Only]

  • thumbnail_name (Text): [Read-Write] An editable text that will be used as thumbnail item name

property thumbnail_image: Texture2D

[Read-Write] A selectable texture that will be used as wardrobe item thumbnail in editor

Type:

(Texture2D)

property thumbnail_name: Text

[Read-Write] An editable text that will be used as thumbnail item name

Type:

(Text)