unreal.MetaHumanCharacterPipeline

class unreal.MetaHumanCharacterPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A Pipeline contains the functionality for building a Palette and assembling Character Instances from it.

Each Pipeline owns an Editor Pipeline that provides its editor-only functionality, such as building the Palette.

The Pipeline itself is responsible for assembling Character Instances, so this can be done either in editor or in a cooked build.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanCharacterPipeline.h