unreal.MetaHumanCharacterPalette

class unreal.MetaHumanCharacterPalette(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class for objects that can contain items targeting a Character Pipeline.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanCharacterPalette.h

try_add_item_from_wardrobe_item(slot_name, wardrobe_item) MetaHumanPaletteItemKey or None

Adds a Wardrobe Item to the palette.

The Wardrobe Item must be a self-contained asset, rather than an internal Wardrobe Item from another palette.

Parameters:
Returns:

out_new_item_key (MetaHumanPaletteItemKey):

Return type:

MetaHumanPaletteItemKey or None