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Unreal Engine C++ API Reference > Runtime > TimeManagement > UTimeSynchronizationSource
- UTimeSynchronizationSource::Close()
- UMediaBundleTimeSynchronizationSource::Close()
- UMediaPlayerTimeSynchronizationSource::Close()
- ULiveLinkTimeSynchronizationSource::Close()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
virtual void Close&40;&41;
Remarks
Called when synchronization has been completed. The source may discard any unnecessary frames.