Navigation
Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > UMediaBundleTimeSynchronizationSource
- UTimeSynchronizationSource::Close()
- UMediaBundleTimeSynchronizationSource::Close()
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleTimeSynchronizationSource.h |
Include | #include "MediaBundleTimeSynchronizationSource.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundleTimeSynchronizationSource.cpp |
virtual void Close&40;&41;
Remarks
Called when synchronization has been completed. The source may discard any unnecessary frames.