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Unreal Engine C++ API Reference > Runtime
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Classes
Type | Name | Description | |
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FBracketEnd | ||
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FBracketStart | ||
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FCommonFrameRateInfo | ||
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FCommonFrameRates | ||
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FDropcodeDelimiter | ||
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FFrameNumberInterface | A large portion of the SequencerUI is built around using SpinBox and NumericBox because the framerate used to be stored in (float) seconds. | |
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FFrameNumberTimeEvaluator | ||
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FFrames | ||
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FHour | ||
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FMillisecond | ||
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FMinute | ||
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FSecond | ||
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FTimecodeDelimiter | ||
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FTimedDataChannelSampleTime | ||
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FTimedDataInputCollection | A list of all the timed data input. | |
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FTimedDataInputEvaluationData | ||
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FTimeSynchronizationOpenData | ||
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FTimeSynchronizationStartData | Values that will be sent to sources when synchronization has been successfully started. | |
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ITimedDataInput | Interface for data sources that can be synchronized with time | |
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ITimedDataInputChannel | Interface for data tracked produced by an input. | |
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ITimeManagementModule | ||
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UFixedFrameRateCustomTimeStep | Class to control the Engine TimeStep via a FixedFrameRate | |
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UGenlockedCustomTimeStep | Class to control the Engine Timestep from a Genlock signal. | |
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UGenlockedFixedRateCustomTimeStep | Control the Engine TimeStep via a fixed frame rate. | |
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UGenlockedTimecodeProvider | This timecode provider base class will try to use the engine genlock sync to adjust its count. | |
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UTimeManagementBlueprintLibrary | ||
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UTimeSynchronizationSource | Base class for sources to be used for time synchronization. |