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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > UMediaPlayerTimeSynchronizationSource
- UTimeSynchronizationSource::Close()
- UMediaPlayerTimeSynchronizationSource::Close()
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaPlayerTimeSynchronizationSource.h |
Include | #include "MediaPlayerTimeSynchronizationSource.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaPlayerTimeSynchronizationSource.cpp |
virtual void Close&40;&41;
Remarks
Called when synchronization has been completed. The source may discard any unnecessary frames.