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Unreal Engine C++ API Reference > Runtime > SlateCore > Widgets > SWindow
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SWindow::FArguments
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Widgets/SWindow.h |
Include | #include "Widgets/SWindow.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SWindow >
Constructors
Type | Name | Description | |
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FArguments () |
Functions
Type | Name | Description | |
---|---|---|---|
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WidgetArgsType & | ActivationPolicy
(
EWindowActivationPolicy InArg |
When should this window be activated upon being shown? |
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WidgetArgsType & | AdjustInitialSizeAndPositionForDPIScale
(
bool InArg |
If the initial ClientSize and ScreenPosition arguments should be automatically adjusted to account for DPI scale |
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WidgetArgsType & | AutoCenter
(
EAutoCenter InArg |
The windows auto-centering mode. |
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WidgetArgsType & | bDragAnywhere
(
bool InArg |
When true, the window can be dragged from anywhere. |
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WidgetArgsType & | bManualManageDPI
(
bool InArg |
True if this window will self handle any eventual DPI adjustments |
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WidgetArgsType & | What the initial size of the window should be. | |
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NamedSlotProperty< FArguments > | Content () |
|
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WidgetArgsType & | CreateTitleBar
(
bool InArg |
True if we should initially create a traditional title bar area. |
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WidgetArgsType & | FocusWhenFirstShown
(
bool InArg |
Should this window be focused immediately after it is shown? |
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WidgetArgsType & | HasCloseButton
(
bool InArg |
Does this window have a close button? |
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WidgetArgsType & | InitialOpacity
(
float InArg |
The initial opacity of the window |
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WidgetArgsType & | IsInitiallyMaximized
(
bool InArg |
Is the window initially maximized |
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WidgetArgsType & | IsInitiallyMinimized
(
bool InArg |
Is the window initially minimized |
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WidgetArgsType & | IsPopupWindow
(
bool InArg |
True if this should be a 'pop-up' window |
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WidgetArgsType & | IsTopmostWindow
(
bool InArg |
True if this window should always be on top of all other windows |
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WidgetArgsType & | LayoutBorder
(
FMargin InArg |
The padding around the edges of the window applied to it's content. |
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WidgetArgsType & | The biggest height this window can be in Desktop Pixel Units. | |
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WidgetArgsType & | The biggest width this window can be in Desktop Pixel Units. | |
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WidgetArgsType & | The smallest height this window can be in Desktop Pixel Units. | |
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WidgetArgsType & | The smallest width this window can be in Desktop Pixel Units. | |
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WidgetArgsType & | SaneWindowPlacement
(
bool InArg |
If the window appears off screen or is too large to safely fit this flag will force realistic constraints on the window and bring it back into view. |
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WidgetArgsType & | Screen-space position where the window should be initially located. | |
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WidgetArgsType & | ShouldPreserveAspectRatio
(
bool InArg |
Should this window preserve its aspect ratio when resized by user? |
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WidgetArgsType & | SizingRule
(
ESizingRule InArg |
How the window should be sized |
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WidgetArgsType & | Style
(
const FWindowStyle* InArg |
Style used to draw this window |
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WidgetArgsType & | SupportsMaximize
(
bool InArg |
Can this window be maximized? |
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WidgetArgsType & | SupportsMinimize
(
bool InArg |
Can this window be minimized? |
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WidgetArgsType & | SupportsTransparency
(
FWindowTransparency InArg |
Should this window support transparency |
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WidgetArgsType & | Title
(
const TAttribute< FText >& InAttribute |
Title of the window |
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WidgetArgsType & | Type
(
EWindowType InArg |
Type of this window |
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WidgetArgsType & | UseOSWindowBorder
(
bool InArg |
Use the default os look for the border of the window |
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WidgetArgsType & | UserResizeBorder
(
FMargin InArg |
The margin around the edges of the window that will be detected as places the user can grab to resize the window. |
Operators
Type | Name | Description | |
---|---|---|---|
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FArguments & | operator[]
(
const TSharedRef< SWidget >& InChild |
Typedefs
Name | Description |
---|---|
WidgetArgsType |