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Unreal Engine C++ API Reference > Runtime > SlateCore
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Classes
Type | Name | Description | |
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FDragAndDropVerticalBoxOp | ||
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FOverlayPopupLayer | Simple overlay layer to allow content to be laid out on a Window or similar widget. | |
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FPopupLayer | An FPopupLayer hosts the pop-up content which could be anything you want to appear on top of a widget. | |
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FPopupLayerSlot | Popups, tooltips, drag and drop decorators all can be executed without creating a new window. | |
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FScopedSwitchWorldHack | Hack to switch worlds in a scope and switch back when we fall out of scope | |
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FSlateBaseNamedArgs | Base class for named arguments. Provides settings necessary for all widgets. | |
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FSlateControlledConstruction | ||
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FSlateWidgetClassData | ||
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FSlateWidgetClassRegistration | ||
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FWindowTransparency | Proxy structure to handle deprecated construction from bool | |
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IToolTip | Interface for tool tips. | |
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NamedSlotProperty | We want to be able to do: SNew( ContainerWidget ) .SomeContentArea() [ // Child widgets go here ] | |
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SBoxPanel | A BoxPanel contains one child and describes how that child should be arranged on the screen. | |
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SCompoundWidget | A CompoundWidget is the base from which most non-primitive widgets should be built. | |
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SDragAndDropVerticalBox | A Vertical Box Panel. See SBoxPanel for more info. | |
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SHorizontalBox | A Horizontal Box Panel. See SBoxPanel for more info. | |
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SLeafWidget | Implements a leaf widget. | |
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SNullWidget | Implements a widget that can be used as a placeholder. | |
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SOverlay | Implements an overlay widget. | |
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SPanel | A Panel arranges its child widgets on the screen. | |
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SStackBox | A Stack Box Panel that stack vertically or horizontally. | |
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SUserWidget | Use SUserWidget as a base class to build aggregate widgets that are not meant to serve as low-level building blocks. | |
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SVerticalBox | A Vertical Box Panel. See SBoxPanel for more info. | |
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SWidget | Abstract base class for Slate widgets. | |
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SWindow | SWindow is a platform-agnostic representation of a top-level window. | |
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T0RequiredArgs | ||
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T1RequiredArgs | ||
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T2RequiredArgs | ||
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T3RequiredArgs | ||
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T4RequiredArgs | ||
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T5RequiredArgs | ||
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TAlwaysValidWidget | A widget reference that is always a valid pointer; defaults to SNullWidget | |
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TSlateBaseNamedArgs | Base class for named arguments. Provides settings necessary for all widgets. | |
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TSlateDecl | Utility class used during widget instantiation. |
Constants
Name | Description |
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SWindowDefs::DefaultTitleBarSize | Height of a Slate window title bar, in pixels |
Functions
Type | Name | Description | |
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T0RequiredArgs | ||
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T1RequiredArgs< Arg0Type && > | RequiredArgs::MakeRequiredArgs
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Arg0Type&& InArg0 |
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T2RequiredArgs< Arg0Type &&, Arg1Type && > | RequiredArgs::MakeRequiredArgs
(
Arg0Type&& InArg0, |
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T3RequiredArgs< Arg0Type &&, Arg1Type &&, Arg2Type && > | RequiredArgs::MakeRequiredArgs
(
Arg0Type&& InArg0, |
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T4RequiredArgs< Arg0Type &&, Arg1Type &&, Arg2Type &&, Arg3Type && > | RequiredArgs::MakeRequiredArgs
(
Arg0Type&& InArg0, |
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T5RequiredArgs< Arg0Type &&, Arg1Type &&, Arg2Type &&, Arg3Type &&, Arg4Type && > | RequiredArgs::MakeRequiredArgs
(
Arg0Type&& InArg0, |