Navigation
API > API/Runtime > API/Runtime/Renderer
Inheritance Hierarchy
- FScreenPassTexture
- FScreenPassRenderTarget
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
Syntax
struct FScreenPassTexture
Remarks
Describes a texture with a paired viewport rect.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRDGTextureRef | Texture | ||
| FIntRect | ViewRect |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScreenPassTexture
(
FRDGTextureRef InTexture |
|||
FScreenPassTexture
(
const FScreenPassTextureSlice& ScreenTexture |
|||
FScreenPassTexture
(
FRDGTextureRef InTexture, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FScreenPassTexture | CopyFromSlice
(
FRDGBuilder& GraphBuilder, |
Returns a 2D texture from the input slice. A copy is used if the input is a slice of a 2D texture array, or the override output is active. | |
| bool | IsValid () |
||
| void |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
FScreenPassTexture Other |
||
| bool | operator==
(
FScreenPassTexture Other |