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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
Syntax
struct FScreenPassTextureSlice
Remarks
Describes a Texture2D or a slice within a texture array with a paired viewport rect.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRDGTextureSRVRef | TextureSRV | ||
| FIntRect | ViewRect |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScreenPassTextureSlice
(
FRDGTextureSRVRef InTextureSRV, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FScreenPassTextureSlice | CreateFromScreenPassTexture
(
FRDGBuilder& GraphBuilder, |
||
| bool | IsValid () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
FScreenPassTextureSlice Other |
||
| bool | operator==
(
FScreenPassTextureSlice Other |