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API > API/Runtime > API/Runtime/Renderer
Inheritance Hierarchy
- FScreenPassTexture
- FScreenPassRenderTarget
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
Syntax
struct FScreenPassRenderTarget : public FScreenPassTexture
Remarks
Describes a texture with a load action for usage as a render target.
Variables
| Type | Name | Description | |
|---|---|---|---|
| ERenderTargetLoadAction | LoadAction |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScreenPassRenderTarget
(
FScreenPassTexture InTexture |
|||
FScreenPassRenderTarget
(
FScreenPassTexture InTexture, |
|||
FScreenPassRenderTarget
(
FRDGTextureRef InTexture, |
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FScreenPassRenderTarget
(
FRDGTextureRef InTexture, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FScreenPassRenderTarget | CreateFromInput
(
FRDGBuilder& GraphBuilder, |
||
| FScreenPassRenderTarget | CreateFromInput
(
FRDGBuilder& GraphBuilder, |
||
| FScreenPassRenderTarget | CreateViewFamilyOutput
(
FRDGTextureRef ViewFamilyTexture, |
||
| FRenderTargetBinding |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
FScreenPassRenderTarget Other |
||
| bool | operator==
(
FScreenPassRenderTarget Other |