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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassTexture
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ScreenPass.cpp |
static FScreenPassTexture CopyFromSlice
(
FRDGBuilder & GraphBuilder,
const FScreenPassTextureSlice & ScreenTextureSlice,
FScreenPassTexture OverrideOutput
)
Remarks
Returns a 2D texture from the input slice. A copy is used if the input is a slice of a 2D texture array, or the override output is active.