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API > API/Runtime > API/Runtime/RenderCore
A vertex buffer resource
| Name | FVertexBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
| Include Path | #include "RenderResource.h" |
Syntax
class FVertexBuffer : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FVertexBuffer
Derived Classes
FVertexBuffer derived class hierarchy
- FClearVertexBuffer
- FColorVertexBuffer
- FVertexBufferWithSRV
- FGeomCacheVertexBuffer
- FGPUSortManager::FValueBuffer
- FLandscapeVertexBuffer
- FNiagaraCutoutVertexBuffer
- FNiagaraNullSortedIndicesVertexBuffer
- FNullColorVertexBuffer
- FNullDynamicParameterVertexBuffer
- FNullVertexBuffer
- FParticleEightTexCoordVertexBuffer
- FParticleScratchVertexBuffer
- FParticleTexCoordVertexBuffer
- FPositionVertexBuffer
- FPrimitiveIdDummyBuffer
- FRDGWrapperVertexBuffer
- FScreenRectangleVertexBuffer
- FScreenSpaceVertexBuffer
- FSkeletalMeshVertexClothBuffer
- FSkinWeightDataVertexBuffer
- FSkinWeightLookupVertexBuffer
- FStaticMeshInstanceBuffer::FInstanceCustomDataBuffer
- FStaticMeshInstanceBuffer::FInstanceLightmapBuffer
- FStaticMeshInstanceBuffer::FInstanceOriginBuffer
- FStaticMeshInstanceBuffer::FInstanceTransformBuffer
- FStaticMeshVertexBuffer::FTangentsVertexBuffer
- FStaticMeshVertexBuffer::FTexcoordVertexBuffer
- FSubUVBoundingGeometryBuffer
- FVolumeRasterizeVertexBuffer
- FWaterMeshVertexBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderResource.h | |||
FVertexBuffer
(
const FVertexBuffer& |
RenderResource.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FVertexBuffer() |
RenderResource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VertexBufferRHI | FBufferRHIRef | RenderResource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FBufferRHIRef & GetRHI() |
RenderResource.h | ||
void SetRHI
(
const FBufferRHIRef& BufferRHI |
RenderResource.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetFriendlyName() |
RenderResource.h | ||
virtual void ReleaseRHI () |
Releases the RHI resources used by this resource. | RenderResource.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVertexBuffer & operator=
(
const FVertexBuffer& Other |
RenderResource.h |