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Scratch vertex buffer available for dynamic draw calls.
| Name | FParticleScratchVertexBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleResources.h |
| Include Path | #include "ParticleResources.h" |
Syntax
class FParticleScratchVertexBuffer : public FVertexBuffer
Inheritance Hierarchy
- FRenderResource → FVertexBuffer → FParticleScratchVertexBuffer
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Stride | const uint32 | ParticleResources.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VertexBufferSRV_A32B32G32R32F | FShaderResourceViewRHIRef | SRV in to the buffer as an array of FVector4f values. | ParticleResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleBufferParamRef GetBufferParam() |
ParticleResources.h | ||
FParticleShaderParamRef GetShaderParam() |
ParticleResources.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Creates a scratch vertex buffer available for dynamic draw calls. | ParticleResources.h | |
virtual void ReleaseRHI() |
Release RHI resources. | ParticleResources.h |