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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHIComputeCommandList
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DispatchComputeShaderBundle
(
TFunction< void(FRHICommandDispatchComputeShaderBundle&)>&& RecordCallback |
RHICommandList.h | ||
void DispatchComputeShaderBundle
(
FRHIShaderBundle* ShaderBundle, |
RHICommandList.h |
DispatchComputeShaderBundle(TFunction< void(FRHICommandDispatchComputeShaderBundle &)> &&)
| Name | DispatchComputeShaderBundle |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void DispatchComputeShaderBundle
(
TFunction< void &)> && RecordCallback
)
DispatchComputeShaderBundle(FRHIShaderBundle , FRHIBuffer , TConstArrayView< FRHIShaderParameterResource >, TConstArrayView< FRHIShaderBundleComputeDispatch >, bool)
| Name | DispatchComputeShaderBundle |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void DispatchComputeShaderBundle
(
FRHIShaderBundle * ShaderBundle,
FRHIBuffer * RecordArgBuffer,
TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters,
TConstArrayView< FRHIShaderBundleComputeDispatch > Dispatches,
bool bEmulated
)