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API > API/Runtime > API/Runtime/RHI
| Name | FRHICommandDispatchComputeShaderBundle |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
Syntax
struct FRHICommandDispatchComputeShaderBundle : public FRHICommand< FRHICommandDispatchComputeShaderBundle, PREPROCESSOR_JOIN>
Inheritance Hierarchy
- FRHICommandBase → FRHICommand → FRHICommandDispatchComputeShaderBundle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHICommandList.h | |||
FRHICommandDispatchComputeShaderBundle
(
FRHIShaderBundle* InShaderBundle, |
RHICommandList.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEmulated | bool | RHICommandList.h | ||
| Dispatches | TArray< FRHIShaderBundleComputeDispatch > | RHICommandList.h | ||
| RecordArgBuffer | FRHIBuffer * | RHICommandList.h | ||
| ShaderBundle | FRHIShaderBundle * | RHICommandList.h | ||
| SharedBindlessParameters | TConstArrayView< FRHIShaderParameterResource > | RHICommandList.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RHI_void Execute
(
FRHICommandListBase& CmdList |
RHICommandList.h |