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Compact representation of a bound resource parameter (Texture, SRV, UAV, SamplerState, or UniformBuffer)
| Name | FRHIShaderParameterResource |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIShaderParameters.h |
| Include Path | #include "RHIShaderParameters.h" |
Syntax
struct FRHIShaderParameterResource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIShaderParameters.h | |||
FRHIShaderParameterResource
(
FRHITexture* InTexture, |
RHIShaderParameters.h | ||
FRHIShaderParameterResource
(
FRHIShaderResourceView* InView, |
RHIShaderParameters.h | ||
FRHIShaderParameterResource
(
FRHIUnorderedAccessView* InUAV, |
RHIShaderParameters.h | ||
FRHIShaderParameterResource
(
FRHISamplerState* InSamplerState, |
RHIShaderParameters.h | ||
FRHIShaderParameterResource
(
FRHIUniformBuffer* InUniformBuffer, |
RHIShaderParameters.h | ||
FRHIShaderParameterResource
(
FRHIResourceCollection* InResourceCollection, |
RHIShaderParameters.h | ||
FRHIShaderParameterResource
(
EType InType, |
RHIShaderParameters.h |
Enums
Public
| Name | Remarks |
|---|---|
| EType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | uint16 | RHIShaderParameters.h | ||
| Resource | FRHIResource * | RHIShaderParameters.h | ||
| Type | EType | RHIShaderParameters.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRHIShaderParameterResource& Other |
RHIShaderParameters.h |