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API > API/Runtime > API/Runtime/RHI
| Name | FRHIShaderBundleComputeDispatch |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIShaderParameters.h |
| Include Path | #include "RHIShaderParameters.h" |
Syntax
struct FRHIShaderBundleComputeDispatch
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Constants | FUint32Vector4 | RHIShaderParameters.h | ||
| Parameters | TOptional< FRHIBatchedShaderParameters > | RHIShaderParameters.h | ||
| PipelineState | FComputePipelineState * | RHIShaderParameters.h | ||
| RecordIndex | uint32 | RHIShaderParameters.h | ||
| RHIPipeline | FRHIComputePipelineState * | RHIShaderParameters.h | ||
| Shader | FRHIComputeShader * | RHIShaderParameters.h | ||
| WorkGraphShader | FRHIWorkGraphShader * | RHIShaderParameters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
RHIShaderParameters.h |