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API > API/Runtime > API/Runtime/OpenGLDrv
| Name | FOpenGLComputeShader |
| Type | class |
| Header File | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
| Include Path | #include "OpenGLShaderResources.h" |
Syntax
class FOpenGLComputeShader :
public FRHIComputeShader ,
public FOpenGLShader
Inheritance Hierarchy
- FRHIResource → FRHIShader → FRHIComputeShader → FOpenGLComputeShader
- FRHIShaderData → FRHIShader → FRHIComputeShader → FOpenGLComputeShader
- FOpenGLShader → FOpenGLComputeShader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOpenGLComputeShader
(
TArrayView< const uint8 > Code, |
OpenGLShaderResources.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Frequency | EShaderFrequency | OpenGLShaderResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LinkedProgram | FOpenGLLinkedProgram * | OpenGLShaderResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConditionalyCompile() |
OpenGLShaderResources.h | ||
const TBitArray & GetTextureNeeds
(
int32& OutMaxTextureStageUsed |
OpenGLShaderResources.h | ||
const TBitArray & GetUAVNeeds
(
int32& OutMaxUAVUnitUsed |
OpenGLShaderResources.h | ||
int32 MaxTextureStageUsed() |
OpenGLShaderResources.h | ||
bool NeedsTextureStage
(
int32 TextureStageIndex |
OpenGLShaderResources.h | ||
bool NeedsUAVStage
(
int32 UAVStageIndex |
OpenGLShaderResources.h |