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API > API/Runtime > API/Runtime/RHI
| Name | FRHIShader |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FRHIShader :
public FRHIResource ,
public FRHIShaderData
Inheritance Hierarchy
- FRHIResource → FRHIShader
- FRHIShaderData → FRHIShader
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIShader () |
RHIResources.h | ||
FRHIShader
(
ERHIResourceType InResourceType, |
RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Debug | FRHIShader | For debugging only e.g. MaterialName:ShaderFile.usf or ShaderFile.usf/EntryFunc | RHIResources.h | |
| DebugSRVTypeValidationData | TArray< FShaderCodeValidationType > | RHIResources.h | ||
| DebugStrideValidationData | TArray< FShaderCodeValidationStride > | RHIResources.h | ||
| DebugUAVTypeValidationData | TArray< FShaderCodeValidationType > | RHIResources.h | ||
| DebugUBSizeValidationData | TArray< FShaderCodeValidationUBSize > | RHIResources.h | ||
| ShaderName | FString | RHIResources.h | ||
| UniformBufferNames | TArray< FName > | RHIResources.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasShaderBundleUsage | uint8 | RHIResources.h | ||
| bNoDerivativeOps | uint8 | RHIResources.h | ||
| Frequency | EShaderFrequency | RHIResources.h | ||
| Hash | FSHAHash | RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EShaderFrequency GetFrequency() |
RHIResources.h | ||
const FSHAHash & GetHash() |
RHIResources.h | ||
const TCHAR * GetShaderName() |
RHIResources.h | ||
FString GetUniformBufferName
(
uint32 Index |
RHIResources.h | ||
bool HasNoDerivativeOps() |
RHIResources.h | ||
bool HasShaderBundleUsage() |
RHIResources.h | ||
bool HasShaderName() |
RHIResources.h | ||
void SetHash
(
const FSHAHash& InHash |
RHIResources.h | ||
void SetNoDerivativeOps
(
bool bValue |
RHIResources.h | ||
void SetShaderBundleUsage
(
bool bValue |
RHIResources.h |