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API > API/Runtime > API/Runtime/RHI
| Name | FRHIComputeShader |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FRHIComputeShader : public FRHIShader
Inheritance Hierarchy
- FRHIResource → FRHIShader → FRHIComputeShader
- FRHIShaderData → FRHIShader → FRHIComputeShader
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIComputeShader() |
RHIResources.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Stats | FPipelineStateStats * | RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetStats
(
FPipelineStateStats* Ptr |
RHIResources.h | ||
void UpdateStats() |
RHIResources.h |