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API > API/Runtime > API/Runtime/RHI
References
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Module |
RHI |
Header |
/Engine/Source/Runtime/RHI/Public/RHIDefinitions.h |
Include |
#include "RHIDefinitions.h" |
Syntax
enum EShaderFrequency
{
SF_Vertex = 0,
SF_Mesh = 1,
SF_Amplification = 2,
SF_Pixel = 3,
SF_Geometry = 4,
SF_Compute = 5,
SF_RayGen = 6,
SF_RayMiss = 7,
SF_RayHitGroup = 8,
SF_RayCallable = 9,
SF_WorkGraphRoot = 10,
SF_WorkGraphComputeNode = 11,
SF_NumFrequencies = 12,
SF_NumGraphicsFrequencies = 5,
SF_NumStandardFrequencies = 6,
SF_NumBits = 4,
}
Values
Name |
Description |
SF_Vertex |
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SF_Mesh |
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SF_Amplification |
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SF_Pixel |
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SF_Geometry |
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SF_Compute |
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SF_RayGen |
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SF_RayMiss |
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SF_RayHitGroup |
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SF_RayCallable |
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SF_WorkGraphRoot |
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SF_WorkGraphComputeNode |
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SF_NumFrequencies |
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SF_NumGraphicsFrequencies |
Number of standard shader frequencies for graphics pipeline (excluding compute) |
SF_NumStandardFrequencies |
Number of standard shader frequencies (including compute) |
SF_NumBits |
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