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Unreal Engine C++ API Reference > Runtime > NavigationSystem
Classes
Type | Name | Description | |
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ANavMeshBoundsVolume | This volume only blocks the path builder - it has no gameplay collision | |
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ARecastNavMesh | ||
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FDetourTileLayout | ||
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FDetourTileSizeInfo | ||
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FNavMeshDirtyTileElement | Used to list tiles that needs rebuilding. | |
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FNavMeshNodeFlags | Helper to translate FNavPathPoint.Flags. | |
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FNavMeshPath | ||
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FNavMeshResolutionParam | ||
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FNavMeshSceneProxy | Exported to API for GameplayDebugger module | |
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FNavMeshSceneProxyData | Exported to API for GameplayDebugger module | |
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FNavMeshTileData | Structure to handle nav mesh tile's raw data persistence and releasing | |
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FNavTestSceneProxy | ||
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FRecastNamedFiltersCreator | ||
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FRecastNavMeshGenerationProperties | ||
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FRecastNavMeshTileGenerationDebug | ||
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FRecastTileData | ||
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UNavMeshRenderingComponent | ||
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UNavTestRenderingComponent | ||
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URecastNavMeshDataChunk |
Enums
Type | Name | Description | |
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ERecastPartitioning::Type |
Variables
Type | Name | Description | |
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const uint8 | FirstAvailableFlag | Make your game-specific flags start at this index |
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const int32 | GenerateCorridor | If set, path will contain navigation corridor. |
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const int32 | SkipStringPulling | If set, path won't be post processed. |