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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- ANavMeshBoundsVolume
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshBoundsVolume.h |
Include | #include "NavMesh/NavMeshBoundsVolume.h" |
Syntax
class ANavMeshBoundsVolume : public AVolume
Remarks
This volume only blocks the path builder - it has no gameplay collision
Variables
Type | Name | Description | |
---|---|---|---|
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FNavAgentSelector | SupportedAgents |
Constructors
Type | Name | Description | |
---|---|---|---|
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ANavMeshBoundsVolume
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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void | Called after all the components in the Components array are registered, called both in editor and during gameplay. | |
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void | Called after all currently registered components are cleared |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostEditUndo () |
Called after applying a transaction to the object. |