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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh
Inheritance Hierarchy
- FPrimitiveSceneProxy
- FDebugRenderSceneProxy
- FNavTestSceneProxy
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavTestRenderingComponent.h |
Include | #include "NavMesh/NavTestRenderingComponent.h" |
Syntax
class FNavTestSceneProxy : public FDebugRenderSceneProxy
Constructors
Type | Name | Description | |
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FNavTestSceneProxy
(
const UNavTestRenderingComponent* InComponent |
Functions
Type | Name | Description | |
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void | ||
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void | ||
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bool | LocationInView
(
const FVector& Location, |
Overridden from FPrimitiveSceneProxy
Type | Name | Description | |
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void | GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
Draw the scene proxy as a dynamic element |
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uint32 | Every derived class should override these functions | |
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SIZE_T | GetTypeHash () |
Return a type (or subtype) specific hash for sorting purposes |
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FPrimitiveViewRelevance | GetViewRelevance
(
const FSceneView* View |
Determines the relevance of this primitive's elements to the given view. |
Classes
Type | Name | Description | |
---|---|---|---|
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FNodeDebugData |