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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh
Inheritance Hierarchy
- FDebugRenderSceneProxy
- FNoncopyable
- FNavMeshSceneProxy
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h |
Include | #include "NavMesh/NavMeshRenderingComponent.h" |
Syntax
class FNavMeshSceneProxy :
public FDebugRenderSceneProxy,
public FNoncopyable
Remarks
Exported to API for GameplayDebugger module
Constructors
Type | Name | Description | |
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FNavMeshSceneProxy
(
const UPrimitiveComponent* InComponent, |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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uint32 |
Overridden from FPrimitiveSceneProxy
Type | Name | Description | |
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void | GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
Draw the scene proxy as a dynamic element |
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uint32 | Every derived class should override these functions | |
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SIZE_T | GetTypeHash () |
Return a type (or subtype) specific hash for sorting purposes |
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FPrimitiveViewRelevance | GetViewRelevance
(
const FSceneView* View |
Determines the relevance of this primitive's elements to the given view. |