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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UDebugDrawComponent
- UNavTestRenderingComponent
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavTestRenderingComponent.h |
Include | #include "NavMesh/NavTestRenderingComponent.h" |
Syntax
class UNavTestRenderingComponent : public UDebugDrawComponent
Constructors
Type | Name | Description | |
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UNavTestRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UDebugDrawComponent
Type | Name | Description | |
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FDebugRenderSceneProxy * | Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any) |
Overridden from USceneComponent
Type | Name | Description | |
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FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |