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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > FNavTestSceneProxy
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavTestRenderingComponent.h |
Include | #include "NavMesh/NavTestRenderingComponent.h" |
Syntax
struct FNodeDebugData
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bBestPath | |
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uint32: 1 | bClosedSet | |
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uint32: 1 | bModified | |
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uint32: 1 | bOffMeshLink | |
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FString | Desc | |
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FSetElementId | ParentId | |
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NavNodeRef | PolyRef | |
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FVector | Position |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FNodeDebugData& Other |