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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > FNavMeshSceneProxy
- FPrimitiveSceneProxy::GetMemoryFootprint()
- FDebugRenderSceneProxy::GetMemoryFootprint()
- FNavMeshSceneProxy::GetMemoryFootprint()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h |
Include | #include "NavMesh/NavMeshRenderingComponent.h" |
virtual uint32 GetMemoryFootprint&40;&41; const
Remarks
Every derived class should override these functions