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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > FNavMeshSceneProxy
- FPrimitiveSceneProxy::GetViewRelevance()
- FNavMeshSceneProxy::GetViewRelevance()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h |
Include | #include "NavMesh/NavMeshRenderingComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavMesh/NavMeshRenderingComponent.cpp |
virtual FPrimitiveViewRelevance GetViewRelevance
&40;
const FSceneView &42; View
&41; const
Remarks
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread. The relevance of the primitive's elements to the view.
Parameters
Name | Description |
---|---|
View | The view to determine relevance for. |