Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > FNavMeshSceneProxy
- FPrimitiveSceneProxy::GetTypeHash()
- FDebugRenderSceneProxy::GetTypeHash()
- FNavMeshSceneProxy::GetTypeHash()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h |
Include | #include "NavMesh/NavMeshRenderingComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavMesh/NavMeshRenderingComponent.cpp |
virtual SIZE_T GetTypeHash&40;&41; const
Remarks
Return a type (or subtype) specific hash for sorting purposes