Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneEntitySystem
- UFloatChannelEvaluatorSystem
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/FloatChannelEvaluatorSystem.h |
Include | #include "Systems/FloatChannelEvaluatorSystem.h" |
Syntax
class UFloatChannelEvaluatorSystem : public UMovieSceneEntitySystem
Remarks
System that is responsible for evaluating double channels.
Constructors
Type | Name | Description | |
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UFloatChannelEvaluatorSystem
(
const FObjectInitializer& ObjInit |
Functions
Type | Name | Description | |
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void | RegisterChannelType
(
TComponentTypeID< UE::MovieScene::FSourceFloatChannel > SourceChannelType, |
Overridden from UMovieSceneEntitySystem
Type | Name | Description | |
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bool | IsRelevantImpl
(
UMovieSceneEntitySystemLinker* InLinker |
|
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void | OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
|
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void | OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |