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Unreal Engine C++ API Reference > Runtime
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Classes
Type | Name | Description | |
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FAttachmentComponent | ||
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FBoolPropertyTraits | ||
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FColorPropertyTraits | ||
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FComponentAttachParams | ||
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FComponentAttachParamsDestination | ||
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FComponentDetachParams | ||
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FConstraintComponentData | Component data for the constraint system | |
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FDoubleIntermediateVector | ||
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FDoubleVectorPropertyTraits | ||
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FFadeComponentData | ||
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FFloatIntermediateVector | Intermediate type for the vector property system that lets us store how many dimensions the vector should have | |
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FFloatPropertyTraits | ||
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FFloatVectorPropertyTraits | ||
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FIntermediate3DTransform | Intermediate type used for applying partially animated transforms. | |
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FIntermediateColor | Intermediate type for the color property system that lets us store what kind of color type we should use | |
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FLevelVisibilityComponentData | Component data for the level visibility system | |
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FMovieSceneAudioComponentData | Component data for audio tracks | |
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FMovieSceneAudioInputData | Component data for audio tracks inputs This provides the names of the inputs whose values are stored on the same entity using the DoubleResult, StringResult, BoolResult, and IntegerResult components. | |
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FMovieSceneDataLayerComponentData | Component data for the data layer system | |
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FMovieSceneSkeletalAnimationComponentData | Component data for a skeletal mesh animation | |
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FMovieSceneTracksComponentTypes | ||
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FPerlinNoiseParams | Component data for Perlin Noise channels | |
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FVectorPropertyMetaData | ||
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HMovieSceneKeyProxy | ||
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HMovieSceneSkeletalAnimationRootHitProxy | ||
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IMovieSceneTracksModule | The public interface of the MovieSceneTracks module |
Typedefs
Enums
Type | Name | Description | |
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EBuiltInEvaluationGroup::Type | ||
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UE::MovieScene::EColorPropertyType | Color type for the color property system |