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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems > UFloatChannelEvaluatorSystem
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/FloatChannelEvaluatorSystem.h |
Include | #include "Systems/FloatChannelEvaluatorSystem.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Systems/FloatChannelEvaluatorSystem.cpp |
static void RegisterChannelType
&40;
TComponentTypeID< UE::MovieScene::FSourceFloatChannel > SourceChannelType,
TComponentTypeID< UE::MovieScene::Interpolation::FCachedInterpolation > CachedInterpolationType,
TComponentTypeID< double > ResultType
&41;