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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/BuiltInComponentTypes.h |
Include | #include "EntitySystem/BuiltInComponentTypes.h" |
Syntax
struct FSourceFloatChannel
Remarks
The component data for evaluating a float channel
Variables
Type | Name | Description | |
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const FMovieSceneFloatChannel * | Source |
Constructors
Type | Name | Description | |
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FSourceFloatChannel
(
const FMovieSceneFloatChannel* InSource |