Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Sections
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneSection
- UMovieSceneEventSectionBase
- UMovieSceneEventRepeaterSection
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventRepeaterSection.h |
Include | #include "Sections/MovieSceneEventRepeaterSection.h" |
Syntax
class UMovieSceneEventRepeaterSection :
public UMovieSceneEventSectionBase,
public IMovieSceneEntityProvider
Remarks
Event section that will trigger its event exactly once, every time it is evaluated.
Variables
Type | Name | Description | |
---|---|---|---|
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FMovieSceneEvent | Event | The event that should be triggered each time this section is evaluated |
Overridden from UMovieSceneEventSectionBase
Type | Name | Description | |
---|---|---|---|
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TArrayView< FMovieSceneEvent > |
Overridden from IMovieSceneEntityProvider
Type | Name | Description | |
---|---|---|---|
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void | ImportEntityImpl
(
UMovieSceneEntitySystemLinker* EntityLinker, |
|
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bool | PopulateEvaluationFieldImpl
(
const TRange< FFrameNumber >& EffectiveRange, |
Optional user-implementation function for populating an evaluation entity field |