Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Channels
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneEvent.h |
Include | #include "Channels/MovieSceneEvent.h" |
Syntax
struct FMovieSceneEvent
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FName | BoundObjectPinName | |
![]() |
FName | CompiledFunctionName | |
![]() |
TMap< FName, FMovieSceneEventPayloadVariable > | PayloadVariables | Array of payload variables to be added to the generated function |
![]() |
FMovieSceneEventPtrs | Ptrs | The function that should be called to invoke this event. |
![]() |
TWeakObjectPtr< UObject > | WeakEndpoint | Serialized weak pointer to the function entry (UK2Node_FunctionEntry) or custom event node (UK2Node_CustomEvent) within the blueprint graph for this event. |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UClass * | Return the class of the bound object property |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TWeakObjectPtr< UObject > | FunctionEntry_DEPRECATED | Deprecated weak pointer to the function entry to call - no longer serialized but cached on load. |
![]() |
FGuid | GraphGuid_DEPRECATED | (deprecated) The UEdGraph::GraphGuid property that relates the graph within which our endpoint lives. |
![]() |
FGuid | NodeGuid_DEPRECATED | (deprecated) When valid, relates to the The UEdGraphNode::NodeGuid for a custom event node that defines our event endpoint. |