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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneCaptureEnvironment
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureEnvironment.h |
Include | #include "MovieSceneCaptureEnvironment.h" |
Syntax
class UMovieSceneCaptureEnvironment : public UObject
Functions
Type | Name | Description | |
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UMovieSceneAudioCaptureProtocolBase * | Attempt to locate a capture protocol - may not be in a capturing state | |
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UMovieSceneImageCaptureProtocolBase * | Attempt to locate a capture protocol - may not be in a capturing state | |
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float | Get the total elapsed time of the current capture in seconds | |
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int32 | Get the frame number of the current capture | |
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bool | Return true if there is any capture currently active (even in a warm-up state). |