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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > UMovieSceneCaptureEnvironment
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureEnvironment.h |
Include | #include "MovieSceneCaptureEnvironment.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCaptureEnvironment.cpp |
static bool IsCaptureInProgress&40;&41;
Remarks
Return true if there is any capture currently active (even in a warm-up state). Useful for checking whether to do certain operations in BeginPlay