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API > API/Runtime > API/Runtime/MovieScene
| Name | TComponentLockMixin< FScopedHeaderReadLock > |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
| Include Path | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
template<>
struct TComponentLockMixin< FScopedHeaderReadLock >
Derived Classes
- TComponentLock< FReadErased >
- TComponentLock< FReadErasedOptional >
- TComponentLock< TRead< T > >
- TComponentLock< TReadOptional< T > >
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Lock | FScopedHeaderReadLock | EntitySystem/MovieSceneComponentPtr.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneComponentPtr.h | |||
TComponentLockMixin
(
const FComponentHeader* InHeader, |
EntitySystem/MovieSceneComponentPtr.h |