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API > API/Runtime > API/Runtime/MovieScene
Moveable scoped read-lock type for component headers
| Name | FScopedHeaderReadLock |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FScopedHeaderReadLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneEntitySystemTypes.h | |||
FScopedHeaderReadLock
(
const FScopedHeaderReadLock& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderReadLock
(
FScopedHeaderReadLock&& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderReadLock
(
const FComponentHeader* InHeader, |
EntitySystem/MovieSceneEntitySystemTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedHeaderReadLock() |
EntitySystem/MovieSceneEntitySystemTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Header | const FComponentHeader * | EntitySystem/MovieSceneEntitySystemTypes.h | ||
| LockMode | EComponentHeaderLockMode | EntitySystem/MovieSceneEntitySystemTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FScopedHeaderReadLock& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderReadLock & operator=
(
FScopedHeaderReadLock&& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h |