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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneKeyProxy.h |
Include | #include "MovieSceneKeyProxy.h" |
Syntax
class IMovieSceneKeyProxy
Remarks
Interface that can be implemented by any object that is used as a key editing proxy for a moviescene channel. When used, UpdateValuesFromRawData should be called every frame to optionally retrieve the current values of the key for this proxy.
Functions
Type | Name | Description | |
---|---|---|---|
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void | OnProxyValueChanged
(
TMovieSceneChannelHandle< ChannelType > InChannelHandle, |
Implementation function that sets the underlying key time/value to the specified values if possible. |
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void | RefreshCurrentValue
(
TMovieSceneChannelHandle< ChannelType > InChannelHandle, |
Implementation function that retrieves the underlying key time/value and applies then to the specified value and time parameters. |
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void | To be called by the edit interface to update this instance's properties with the underlying raw data |