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Unreal Engine C++ API Reference > Runtime > MovieScene > IMovieSceneKeyProxy
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneKeyProxy.h |
Include | #include "MovieSceneKeyProxy.h" |
template<typename ChannelType, typename ValueType>
void OnProxyValueChanged
&40;
TMovieSceneChannelHandle< ChannelType > InChannelHandle,
UMovieSceneSection &42; InSection,
FKeyHandle InKeyHandle,
ValueType & InOutValue,
FFrameNumber & InOutTime
&41;
Remarks
Implementation function that sets the underlying key time/value to the specified values if possible. If the section is locked, InOutValue and InOutTime will be reset back to the current key's value
Parameters
Name | Description |
---|---|
InChannelHandle | The channel on which the underlying key value resides |
InSection | The section that owns the channel |
InKeyHandle | A handle to the key that we are reflecting |
InOutValue | Value to assign to the underlying key. If the section is locked, this will receive the existing key's value without changing the underlying key value. |
InOutTime | Time to move the underlying key to. If the section is locked, this will receive the existing key's time without changing the underlying time. |