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Unreal Engine C++ API Reference > Runtime > MovieScene > IMovieSceneKeyProxy
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneKeyProxy.h |
Include | #include "MovieSceneKeyProxy.h" |
template<typename ChannelType, typename ValueType>
void RefreshCurrentValue
&40;
TMovieSceneChannelHandle< ChannelType > InChannelHandle,
FKeyHandle InKeyHandle,
ValueType & OutValue,
FFrameNumber & OutTime
&41;
Remarks
Implementation function that retrieves the underlying key time/value and applies then to the specified value and time parameters. Normally called once per tick.
Parameters
Name | Description |
---|---|
InChannelHandle | The channel on which the underlying key value resides |
InKeyHandle | A handle to the key that we are reflecting |
OutValue | (Out) Value to receive the underlying key's value |
OutTime | (Out) Time to receive the underlying key time |