Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FChildEntityFactory
- FObjectFactoryBatch
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Syntax
struct FObjectFactoryBatch : public UE::MovieScene::FChildEntityFactory
Variables
Type | Name | Description | |
---|---|---|---|
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TMap< TTuple< UObject *, FMovieSceneEntityID >, FMovieSceneEntityID > * | StaleEntitiesToPreserve |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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EResolveError | ResolveObjects
(
FInstanceRegistry* InstanceRegistry, |
Overridden from FChildEntityFactory
Type | Name | Description | |
---|---|---|---|
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void | GenerateDerivedType
(
FComponentMask& OutNewEntityType |
|
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void | InitializeAllocation
(
UMovieSceneEntitySystemLinker* Linker, |
|
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void | PostInitialize
(
UMovieSceneEntitySystemLinker* InLinker |
Enums
Type | Name | Description | |
---|---|---|---|
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EResolveError |